Colony Flow Level 132 Answer Key, Walkthrough & Solution

Easy

Level 132 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 132: giraffe in sky and grass

Opening move: Clear the green grass at the bottom of the board. Final move: Flood the remaining yellow body tiles.

light bluegreendark grayyelloworangewhite

Board identity

giraffe in sky and grass

The recorded palette is light blue, green, dark gray, yellow, orange, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the giraffe in sky and grass

  1. Clear the green grass at the bottom of the board

  2. Send out the light blue ants to consume the sky

  3. Attack the dark grey outline around the giraffe

  4. Clear the dark brown hooves and body spots

  5. Eat the orange accents on the head and body

  6. Consume the bright pink cheek squares

  7. Flood the remaining yellow body tiles

Second-source check

Opening and finish confirmed separately

Opening: Clear the green grass at the bottom of the board. Finish: Flood the remaining yellow body tiles. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 132 Screenshot
Colony Flow Level 132: giraffe in sky and grass reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 132 paints Star with 124 tiles across 3 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Red: 74 tiles โ†’ cubes of 47, 27
  • Blue: 34 tiles โ†’ cubes of 34
  • Black: 16 tiles โ†’ cubes of 16

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Blue 34 cube. Only ~32 of its 34 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Red 27 cube.
  3. Send the Red 47 cube. Only ~29 of its 47 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Black 16 cube. Only ~12 of its 16 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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