Colony Flow Level 1200 Answer Key, Walkthrough & Solution
Level 1200 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1200: the board shown in the Level 1200 video
Opening move: Attack the outer green landscape to open paths. Final move: Send the final swarm to win the level.
Board identity
the board shown in the Level 1200 video
Use the Level 1200 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1200 video
Verified move 1
Attack the outer green landscape to open paths
Verified move 2
Send blue ants to the sky to keep slots clear
Verified move 3
Move the connected blue and yellow blocks up
Verified move 4
Send another green block to hit the window again
Verified move 5
Unleash brown ants onto the massive roof
Verified move 6
Work through the second set of connected blocks
Verified move 7
Clear the remaining sky and roof sections
Verified move 8
Destroy the center window completely
Verified move 9
Send the final swarm to win the level
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1200 paints Swan with 484 tiles across 5 colors, split into 16 cubes in the tray. You have 5 waiting slots and two nest holes.
- Yellow: 231 tiles → cubes of 44, 44, 35, 31, 23, 21, 19, 14
- Aqua: 147 tiles → cubes of 43, 37, 35, 32
- Blue: 87 tiles → cubes of 44, 43
- Violet: 14 tiles → cubes of 14
- Dark: 5 tiles → cubes of 5
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Aqua 37, Aqua 32
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Aqua 35 cube.
- Send the Aqua 32 cube.
- Send the Yellow 23 cube.
- Send the Yellow 21 cube.
- Send the Yellow 19 cube.
- Send the Yellow 31 cube.
- Send the Yellow 14 cube.
- Send the Aqua 43 cube. Only ~29 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 44 cube. Only ~25 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 37 cube. Only ~21 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 43 cube. Only ~19 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 5 cube.
- Send the Blue 44 cube. Only ~20 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 44 cube. Only ~25 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 35 cube. Only ~20 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 14 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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