Colony Flow Level 348 Answer Key, Walkthrough & Solution
Level 348 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 348: confused yellow duck surrounded by purple question marks
Opening move: Open the board by playing yellow and black blocks. Final move: Select the final white blocks for the eyes.
Board identity
confused yellow duck surrounded by purple question marks
The recorded palette is yellow, orange, purple, white, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the confused yellow duck surrounded by purple question marks
Open the board by playing yellow and black blocks
Introduce a purple block to clear the floating shapes
Manage the newly revealed orange blocks
Balance the orange beak with the white eyes
Clear the remaining yellow body sections
Finish the black outline and purple shapes
Select the final white blocks for the eyes
Second-source check
Opening and finish confirmed separately
Opening: Open the board by playing yellow and black blocks. Finish: Select the final white blocks for the eyes. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 348 paints Butterfly with 194 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Red: 90 tiles → cubes of 44, 29, 17
- Dark: 72 tiles → cubes of 38, 34
- Lime: 22 tiles → cubes of 19, 3
- Teal: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Dark 38
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Red 17 cube.
- Send the Lime 3 cube.
- Send the Red 29 cube. Only ~24 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 34 cube. Only ~20 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 38 cube. Only ~18 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 44 cube. Only ~25 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 19 cube.
- Send the Teal 10 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.