Colony Flow Level 507 Answer Key, Walkthrough & Solution
Level 507 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 507: pink fairy godmother waving a star-tipped wand
Opening move: Break through the bottom green barrier. Final move: Remove the hat and final tiles.
Board identity
pink fairy godmother waving a star-tipped wand
The recorded palette is pink, red, white, black, yellow, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the pink fairy godmother waving a star-tipped wand
Break through the bottom green barrier
Clear the white trim to access the dress
Move the first set of connected boxes
Dismantle the large pink dress
Navigate the second set of connected boxes
Clear the face to release the dark grey ants
Unlock the hidden boxes for the background
Remove the hat and final tiles
Second-source check
Opening and finish confirmed separately
Opening: Break through the bottom green barrier. Finish: Remove the hat and final tiles. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 507 paints Swan with 484 tiles across 5 colors, split into 16 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 231 tiles → cubes of 53, 49, 48, 28, 21, 20, 12
- Green: 147 tiles → cubes of 47, 39, 39, 22
- Cream: 87 tiles → cubes of 42, 28, 17
- Pink: 14 tiles → cubes of 14
- Indigo: 5 tiles → cubes of 5
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Green 47, Green 22
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 28 cube.
- Send the Green 22 cube.
- Send the Blue 21 cube.
- Send the Blue 20 cube.
- Send the Blue 12 cube.
- Send the Green 47 cube. Only ~34 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 53 cube. Only ~30 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 39 cube. Only ~27 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 39 cube. Only ~20 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 17 cube.
- Send the Cream 42 cube. Only ~19 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 48 cube. Only ~17 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 28 cube. Only ~19 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 5 cube.
- Send the Blue 49 cube. Only ~22 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 14 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.