Colony Flow Level 934 Answer Key, Walkthrough & Solution

Hard

Level 934 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 934: the board shown in the Level 934 video

Opening move: Open up the outer edges by playing the white blocks first. Final move: Clear the final tray items to complete the picture.

Board identity

the board shown in the Level 934 video

Use the Level 934 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 934 video

  1. Verified move 1

    Open up the outer edges by playing the white blocks first

  2. Verified move 2

    Clear massive background sections using the dark blue blocks

  3. Verified move 3

    Select the first connected block to hit the red details

  4. Verified move 4

    Dig into the central shell with the tan blocks

  5. Verified move 5

    Bring down the light blue blocks for the main body

  6. Verified move 6

    Clear the outlines using the dark gray blocks

  7. Verified move 7

    Carefully manage the triple connected box

  8. Verified move 8

    Attack the hungry door directly with the brown connected blocks

  9. Verified move 9

    Finish off the remaining skin and background tiles

  10. Verified move 10

    Clear the final tray items to complete the picture

Sources reviewed: primary level guide.

Colony Flow Level 934 Screenshot
Colony Flow Level 934: the board shown in the Level 934 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 934 paints Tree with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cyan: 115 tiles → cubes of 42, 27, 27, 19
  • Violet: 26 tiles → cubes of 26
  • Dark: 22 tiles → cubes of 22
  • Aqua: 10 tiles → cubes of 10

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Violet 26

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cyan 27 cube.
  2. Send the Cyan 27 cube.
  3. Send the Cyan 19 cube.
  4. Send the Violet 26 cube. Only ~22 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Cyan 42 cube. Only ~18 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Dark 22 cube. Only ~17 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Aqua 10 cube. Only ~9 of its 10 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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