Colony Flow Level 934 Answer Key, Walkthrough & Solution
Level 934 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 934: the board shown in the Level 934 video
Opening move: Open up the outer edges by playing the white blocks first. Final move: Clear the final tray items to complete the picture.
Board identity
the board shown in the Level 934 video
Use the Level 934 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 934 video
Verified move 1
Open up the outer edges by playing the white blocks first
Verified move 2
Clear massive background sections using the dark blue blocks
Verified move 3
Select the first connected block to hit the red details
Verified move 4
Dig into the central shell with the tan blocks
Verified move 5
Bring down the light blue blocks for the main body
Verified move 6
Clear the outlines using the dark gray blocks
Verified move 7
Carefully manage the triple connected box
Verified move 8
Attack the hungry door directly with the brown connected blocks
Verified move 9
Finish off the remaining skin and background tiles
Verified move 10
Clear the final tray items to complete the picture
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 934 paints Tree with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Cyan: 115 tiles → cubes of 42, 27, 27, 19
- Violet: 26 tiles → cubes of 26
- Dark: 22 tiles → cubes of 22
- Aqua: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Violet 26
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cyan 27 cube.
- Send the Cyan 27 cube.
- Send the Cyan 19 cube.
- Send the Violet 26 cube. Only ~22 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 42 cube. Only ~18 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 22 cube. Only ~17 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 10 cube. Only ~9 of its 10 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.