Colony Flow Level 1224 Answer Key, Walkthrough & Solution
Level 1224 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1224: the board shown in the Level 1224 video
Opening move: Clear the huge light blue background grid to create walking paths. Final move: Sweep the last remaining tiles to finish the level.
Board identity
the board shown in the Level 1224 video
Use the Level 1224 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1224 video
Verified move 1
Clear the huge light blue background grid to create walking paths
Verified move 2
Chip away at the light green outer leaves to expose the center
Verified move 3
Manage your first connected chain of blue and green blocks
Verified move 4
Attack the top rim of the heavy brown pot to open a new front
Verified move 5
Send your colony to eat the yellow and orange flowers
Verified move 6
Send the massive connected brown chain to demolish the pot
Verified move 7
Remove the remaining dark green inner stems
Verified move 8
Clear the final scattered brown pieces of the pot
Verified move 9
Sweep the last remaining tiles to finish the level
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1224 paints Rainbow with 388 tiles across 5 colors, split into 12 cubes in the tray. You have 5 waiting slots and two nest holes.
- Orange: 102 tiles → cubes of 52, 28, 19, 3
- Forest: 86 tiles → cubes of 49, 37
- Teal: 74 tiles → cubes of 50, 24
- Black: 66 tiles → cubes of 37, 29
- White: 60 tiles → cubes of 45, 15
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
White 15, White 45
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Orange 19 cube.
- Send the White 15 cube.
- Send the Orange 3 cube.
- Send the Black 29 cube. Only ~28 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 37 cube. Only ~24 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 24 cube.
- Send the Teal 50 cube. Only ~28 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 28 cube.
- Send the Orange 52 cube. Only ~30 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 49 cube. Only ~34 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 37 cube. Only ~27 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 45 cube. Only ~39 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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