Colony Flow Level 126 Answer Key, Walkthrough & Solution
Level 126 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 126: yellow mouse with pink flower and bee
Opening move: Start clearing the background and the base outline. Final move: Remove the final top background tiles.
Board identity
yellow mouse with pink flower and bee
The recorded palette is light blue, dark purple, yellow, orange, black, pink, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the yellow mouse with pink flower and bee
Start clearing the background and the base outline
Bring out the orange and yellow for the mouse
Refresh the cyan block to keep the background shrinking
Introduce black and pink to target the details
Tackle the green stem and the flower leaves
Clear the giant pink flower and the bee
Remove the final top background tiles
Second-source check
Opening and finish confirmed separately
Opening: Start clearing the background and the base outline. Finish: Remove the final top background tiles. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 126 paints Robot with 182 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Yellow: 72 tiles → cubes of 42, 30
- Lime: 70 tiles → cubes of 51, 19
- Green: 22 tiles → cubes of 22
- White: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Yellow 42
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Yellow 30 cube.
- Send the Yellow 42 cube. Only ~24 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 19 cube.
- Send the Lime 51 cube. Only ~23 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 22 cube. Only ~14 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.