Colony Flow Level 144 Answer Key, Walkthrough & Solution
Level 144 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 144: building with colorful roofs and sky
Opening move: Clear the outer light blue sky border to open the board. Final move: Finish the puzzle by clearing the yellow and green accents.
Board identity
building with colorful roofs and sky
The recorded palette is light blue, green, white, red, orange, yellow, dark. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the building with colorful roofs and sky
Clear the outer light blue sky border to open the board
Transition the colony to the exposed white building walls
Open up new pathways by targeting the pink foundation
Manage the connected boxes carefully to prevent tray jams
Dismantle the central purple cross and remaining pink blocks
Remove the lingering white and light blue sections
Finish the puzzle by clearing the yellow and green accents
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer light blue sky border to open the board. Finish: Finish the puzzle by clearing the yellow and green accents. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 144 paints Swan with 484 tiles across 5 colors, split into 14 cubes in the tray. You have 5 waiting slots and two nest holes.
- Teal: 231 tiles → cubes of 53, 48, 42, 36, 25, 23, 4
- Indigo: 147 tiles → cubes of 53, 48, 46
- Orange: 87 tiles → cubes of 53, 34
- Brown: 14 tiles → cubes of 14
- Aqua: 5 tiles → cubes of 5
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Indigo 46, Indigo 53
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Teal 25 cube.
- Send the Teal 23 cube.
- Send the Teal 4 cube.
- Send the Indigo 46 cube. Only ~36 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 48 cube. Only ~32 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 53 cube. Only ~28 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 48 cube. Only ~25 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 53 cube. Only ~25 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 53 cube. Only ~20 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 5 cube.
- Send the Orange 34 cube. Only ~17 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 36 cube. Only ~23 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 42 cube. Only ~22 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 14 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.