Colony Flow Level 28 Answer Key, Walkthrough & Solution

Easy

Level 28 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 28: Shiba Inu head with split scarf

Opening move: Open the board by clearing the light blue background and red scarf. Final move: Finish the remaining light blue and white pixels to win.

light blueblackyellowwhitepinkreddark blue

Board identity

Shiba Inu head with split scarf

The recorded palette is light blue, black, yellow, white, pink, red, dark blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the Shiba Inu head with split scarf

  1. Open the board by clearing the light blue background and red scarf

  2. Introduce yellow blocks to start clearing the main fur

  3. Move the hidden connected boxes into the waiting slots

  4. Focus on the white face and remaining outline

  5. Send ants to clear the inner pink ear details

  6. Finish the remaining light blue and white pixels to win

Second-source check

Opening and finish confirmed separately

Opening: Open the board by clearing the light blue background and red scarf. Finish: Finish the remaining light blue and white pixels to win. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 28 Screenshot
Colony Flow Level 28: Shiba Inu head with split scarf reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 28 paints Umbrella with 94 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Blue: 47 tiles โ†’ cubes of 22, 16, 9
  • Pink: 29 tiles โ†’ cubes of 16, 10, 3
  • Jade: 12 tiles โ†’ cubes of 12
  • Yellow: 6 tiles โ†’ cubes of 6

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Blue 22 cube.
  2. Send the Pink 10 cube.
  3. Send the Blue 9 cube.
  4. Send the Pink 3 cube.
  5. Send the Pink 16 cube. Only ~11 of its 16 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Blue 16 cube.
  7. Send the Jade 12 cube.
  8. Send the Yellow 6 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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