Colony Flow Level 28 Answer Key, Walkthrough & Solution
Level 28 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 28: Shiba Inu head with split scarf
Opening move: Open the board by clearing the light blue background and red scarf. Final move: Finish the remaining light blue and white pixels to win.
Board identity
Shiba Inu head with split scarf
The recorded palette is light blue, black, yellow, white, pink, red, dark blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the Shiba Inu head with split scarf
Open the board by clearing the light blue background and red scarf
Introduce yellow blocks to start clearing the main fur
Move the hidden connected boxes into the waiting slots
Focus on the white face and remaining outline
Send ants to clear the inner pink ear details
Finish the remaining light blue and white pixels to win
Second-source check
Opening and finish confirmed separately
Opening: Open the board by clearing the light blue background and red scarf. Finish: Finish the remaining light blue and white pixels to win. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 28 paints Umbrella with 94 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 47 tiles โ cubes of 22, 16, 9
- Pink: 29 tiles โ cubes of 16, 10, 3
- Jade: 12 tiles โ cubes of 12
- Yellow: 6 tiles โ cubes of 6
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 22 cube.
- Send the Pink 10 cube.
- Send the Blue 9 cube.
- Send the Pink 3 cube.
- Send the Pink 16 cube. Only ~11 of its 16 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 16 cube.
- Send the Jade 12 cube.
- Send the Yellow 6 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.