Colony Flow Level 102 Answer Key, Walkthrough & Solution

Easy

Level 102 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 102: rooster with a brown ground line and blue wing

Opening move: Clear the outer white sky and the outer green tail feathers. Final move: Remove the final scattered brown and black tiles.

brownwhitegreenblackredblueyellow

Board identity

rooster with a brown ground line and blue wing

The recorded palette is brown, white, green, black, red, blue, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the rooster with a brown ground line and blue wing

  1. Clear the outer white sky and the outer green tail feathers

  2. Bring in the yellow block to eat the sun and wing

  3. Send the black block to break down the heavy outline

  4. Introduce the brown blocks to clear the ground floor

  5. Replace expiring white and green blocks to maintain momentum

  6. Send the red block to eat the head details

  7. Send blue ants to clear the central wing patch

  8. Remove the final scattered brown and black tiles

Second-source check

Opening and finish confirmed separately

Opening: Clear the outer white sky and the outer green tail feathers. Finish: Remove the final scattered brown and black tiles. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 102 Screenshot
Colony Flow Level 102: rooster with a brown ground line and blue wing reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 102 paints Rainbow with 388 tiles across 5 colors, split into 13 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Forest: 102 tiles → cubes of 42, 38, 22
  • Sand: 86 tiles → cubes of 26, 22, 21, 17
  • Yellow: 74 tiles → cubes of 48, 26
  • Dark: 66 tiles → cubes of 43, 23
  • Navy: 60 tiles → cubes of 37, 23

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Navy 23, Navy 37

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 23 cube.
  2. Send the Dark 43 cube. Only ~26 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Yellow 26 cube.
  4. Send the Yellow 48 cube. Only ~28 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Forest 42 cube.
  6. Send the Forest 22 cube.
  7. Send the Forest 38 cube. Only ~32 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Sand 26 cube.
  9. Send the Sand 22 cube.
  10. Send the Sand 21 cube.
  11. Send the Navy 23 cube.
  12. Send the Navy 37 cube. Only ~29 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Sand 17 cube. Only ~16 of its 17 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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