Colony Flow Level 1264 Answer Key, Walkthrough & Solution
Level 1264 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1264: the board shown in the Level 1264 video
Opening move: Clear the large outer sections of the cyan sky. Final move: Remove the final scattered pieces.
Board identity
the board shown in the Level 1264 video
Use the Level 1264 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1264 video
Verified move 1
Clear the large outer sections of the cyan sky
Verified move 2
Move the first set of connected cyan boxes
Verified move 3
Begin clearing the green grass along the bottom edge
Verified move 4
Open the yellow snail body
Verified move 5
Reveal and play the hidden box
Verified move 6
Tackle the second connected cyan pair
Verified move 7
Break into the outer layer of the brown shell
Verified move 8
Clear the red mushroom caps
Verified move 9
Manage the mixed connected pairs
Verified move 10
Remove the final scattered pieces
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1264 paints Tree with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Pink: 115 tiles → cubes of 38, 38, 25, 14
- White: 26 tiles → cubes of 26
- Sand: 22 tiles → cubes of 22
- Cyan: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
White 26
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Pink 25 cube.
- Send the Pink 14 cube.
- Send the Pink 38 cube. Only ~28 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 26 cube. Only ~22 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 38 cube. Only ~14 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 22 cube. Only ~17 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 10 cube. Only ~9 of its 10 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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