Colony Flow Level 288 Answer Key, Walkthrough & Solution

Easy

Level 288 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 288: horned black monster face on a green field

Opening move: Start eating the giant red snout and the massive green background. Final move: Remove the final scattered tiles to finish the board.

greenblackwhiteredorangeyellow

Board identity

horned black monster face on a green field

The recorded palette is green, black, white, red, orange, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the horned black monster face on a green field

  1. Start eating the giant red snout and the massive green background

  2. Maintain constant pressure on the lower sections to free up the board

  3. Introduce white blocks to attack the monster horns

  4. Collect the colored keys hidden on the green background tiles

  5. Transition to the black face and manage connected boxes in the tray

  6. Attack the central emblem with orange and red blocks

  7. Remove the final scattered tiles to finish the board

Second-source check

Opening and finish confirmed separately

Opening: Start eating the giant red snout and the massive green background. Finish: Remove the final scattered tiles to finish the board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 288 Screenshot
Colony Flow Level 288: horned black monster face on a green field reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 288 paints Owl with 140 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Purple: 60 tiles โ†’ cubes of 53, 7
  • Jade: 40 tiles โ†’ cubes of 40
  • Violet: 38 tiles โ†’ cubes of 38
  • Cream: 2 tiles โ†’ cubes of 2

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Purple 7 cube.
  2. Send the Purple 53 cube. Only ~25 of its 53 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Violet 38 cube. Only ~16 of its 38 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Cream 2 cube.
  5. Send the Jade 40 cube. Only ~18 of its 40 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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