Colony Flow Level 288 Answer Key, Walkthrough & Solution
Level 288 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 288: horned black monster face on a green field
Opening move: Start eating the giant red snout and the massive green background. Final move: Remove the final scattered tiles to finish the board.
Board identity
horned black monster face on a green field
The recorded palette is green, black, white, red, orange, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the horned black monster face on a green field
Start eating the giant red snout and the massive green background
Maintain constant pressure on the lower sections to free up the board
Introduce white blocks to attack the monster horns
Collect the colored keys hidden on the green background tiles
Transition to the black face and manage connected boxes in the tray
Attack the central emblem with orange and red blocks
Remove the final scattered tiles to finish the board
Second-source check
Opening and finish confirmed separately
Opening: Start eating the giant red snout and the massive green background. Finish: Remove the final scattered tiles to finish the board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 288 paints Owl with 140 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Purple: 60 tiles โ cubes of 53, 7
- Jade: 40 tiles โ cubes of 40
- Violet: 38 tiles โ cubes of 38
- Cream: 2 tiles โ cubes of 2
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Purple 7 cube.
- Send the Purple 53 cube. Only ~25 of its 53 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 38 cube. Only ~16 of its 38 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 2 cube.
- Send the Jade 40 cube. Only ~18 of its 40 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.