Colony Flow Level 138 Answer Key, Walkthrough & Solution
Level 138 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 138: mushroom in a green field
Opening move: Open the bottom edges with green and black blocks to start the flow. Final move: Sweep the remaining top green background to win the level.
Board identity
mushroom in a green field
The recorded palette is green, yellow, purple, black, white, red. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the mushroom in a green field
Open the bottom edges with green and black blocks to start the flow
Clear the white underbelly and yellow stem to open the middle
Access the light blue lower cap to continue moving upward
Break into the purple cap and uncover the white spots
Finish the inner colors and dissolve the final black outline
Sweep the remaining top green background to win the level
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom edges with green and black blocks to start the flow. Finish: Sweep the remaining top green background to win the level. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 138 paints Rocket with 141 tiles across 5 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Cream: 52 tiles โ cubes of 52
- Dark: 34 tiles โ cubes of 34
- Black: 28 tiles โ cubes of 28
- Magenta: 18 tiles โ cubes of 18
- Lime: 9 tiles โ cubes of 9
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cream 52 cube. Only ~16 of its 52 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 34 cube. Only ~22 of its 34 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 28 cube. Only ~14 of its 28 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 18 cube. Only ~10 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 9 cube. Only ~8 of its 9 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.