Colony Flow Level 138 Answer Key, Walkthrough & Solution

Easy

Level 138 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 138: mushroom in a green field

Opening move: Open the bottom edges with green and black blocks to start the flow. Final move: Sweep the remaining top green background to win the level.

greenyellowpurpleblackwhitered

Board identity

mushroom in a green field

The recorded palette is green, yellow, purple, black, white, red. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the mushroom in a green field

  1. Open the bottom edges with green and black blocks to start the flow

  2. Clear the white underbelly and yellow stem to open the middle

  3. Access the light blue lower cap to continue moving upward

  4. Break into the purple cap and uncover the white spots

  5. Finish the inner colors and dissolve the final black outline

  6. Sweep the remaining top green background to win the level

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom edges with green and black blocks to start the flow. Finish: Sweep the remaining top green background to win the level. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 138 Screenshot
Colony Flow Level 138: mushroom in a green field reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 138 paints Rocket with 141 tiles across 5 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cream: 52 tiles โ†’ cubes of 52
  • Dark: 34 tiles โ†’ cubes of 34
  • Black: 28 tiles โ†’ cubes of 28
  • Magenta: 18 tiles โ†’ cubes of 18
  • Lime: 9 tiles โ†’ cubes of 9

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cream 52 cube. Only ~16 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Dark 34 cube. Only ~22 of its 34 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Black 28 cube. Only ~14 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Magenta 18 cube. Only ~10 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Lime 9 cube. Only ~8 of its 9 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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