Colony Flow Level 1284 Answer Key, Walkthrough & Solution

Hard

Level 1284 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 1284: the board shown in the Level 1284 video

Opening move: Open the right side of the board with light blue and green blocks. Final move: Finish the level with the last few blue pixels.

Board identity

the board shown in the Level 1284 video

Use the Level 1284 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1284 video

  1. Verified move 1

    Open the right side of the board with light blue and green blocks

  2. Verified move 2

    Bring in the black and purple blocks to clear the sunflower centers

  3. Verified move 3

    Attack the massive yellow cluster on the right side

  4. Verified move 4

    Push into the center with dark blue and green blocks

  5. Verified move 5

    Erase the giant top left light blue sky section

  6. Verified move 6

    Clear the remaining isolated clusters of black and purple

  7. Verified move 7

    Remove the final green pieces scattered at the bottom

  8. Verified move 8

    Finish the level with the last few blue pixels

Sources reviewed: primary level guide.

Colony Flow Level 1284 Screenshot
Colony Flow Level 1284: the board shown in the Level 1284 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1284 paints Balloon with 109 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Red: 94 tiles โ†’ cubes of 53, 34, 7
  • Dark: 8 tiles โ†’ cubes of 8
  • Lime: 6 tiles โ†’ cubes of 6
  • Brown: 1 tiles โ†’ cubes of 1

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Lime 6

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Red 7 cube.
  2. Send the Lime 6 cube.
  3. Send the Brown 1 cube.
  4. Send the Red 53 cube. Only ~29 of its 53 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Red 34 cube. Only ~17 of its 34 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Dark 8 cube. Only ~7 of its 8 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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