Colony Flow Level 880 Answer Key, Walkthrough & Solution
Level 880 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 880: the board shown in the Level 880 video
Opening move: Clear the white bird and the dark purple ground to open the edges. Final move: Send the final remaining blocks to clean up the board.
Board identity
the board shown in the Level 880 video
Use the Level 880 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 880 video
Verified move 1
Clear the white bird and the dark purple ground to open the edges
Verified move 2
Send the brown block to start feeding the large capybara
Verified move 3
Clear the red outer flames and the yellow background
Verified move 4
Clear the adjacent tiles to open the Hungry Door
Verified move 5
Uncover the hidden boxes to reveal the inner fire colors
Verified move 6
Move the connected orange and pink blocks for the flames
Verified move 7
Clear the teal and light blue water under the capybara
Verified move 8
Send the final remaining blocks to clean up the board
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 880 paints Boat with 213 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Navy: 96 tiles → cubes of 44, 37, 15
- Blue: 69 tiles → cubes of 41, 28
- Yellow: 30 tiles → cubes of 30
- Lime: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Navy 15
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Navy 15 cube.
- Send the Navy 37 cube. Only ~27 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 44 cube. Only ~20 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 28 cube.
- Send the Blue 41 cube. Only ~26 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 30 cube. Only ~14 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 18 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.