Colony Flow Level 123 Answer Key, Walkthrough & Solution

Easy

Level 123 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 123: cat wearing a green frog hat

Opening move: Open the board by clearing the light blue background. Final move: Finish the cat face and clear the final colors.

light bluegreenbrownwhitepinkdark

Board identity

cat wearing a green frog hat

The recorded palette is light blue, green, brown, white, pink, dark. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the cat wearing a green frog hat

  1. Open the board by clearing the light blue background

  2. Clear the brown tail and orange patches

  3. Work through the first set of linked connected boxes

  4. Chew through the heavy black outlines

  5. Manage the remaining connected boxes and green tiles

  6. Finish the cat face and clear the final colors

Second-source check

Opening and finish confirmed separately

Opening: Open the board by clearing the light blue background. Finish: Finish the cat face and clear the final colors. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 123 Screenshot
Colony Flow Level 123: cat wearing a green frog hat reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 123 paints Owl with 140 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Yellow: 60 tiles โ†’ cubes of 51, 9
  • Cyan: 40 tiles โ†’ cubes of 40
  • Forest: 38 tiles โ†’ cubes of 30, 8
  • Pink: 2 tiles โ†’ cubes of 2

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Pink 2

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Yellow 9 cube.
  2. Send the Forest 8 cube.
  3. Send the Yellow 51 cube. Only ~24 of its 51 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Cyan 40 cube. Only ~14 of its 40 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Pink 2 cube.
  6. Send the Forest 30 cube. Only ~20 of its 30 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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