Colony Flow Level 784 Answer Key, Walkthrough & Solution
Level 784 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 784: side facing face wearing a red cap
Opening move: Clear the black outlines and start breaking down the light blue mermaid tail. Final move: Remove the final pieces of red hair and complete the board.
Board identity
side facing face wearing a red cap
The recorded palette is red, brown, yellow, pink, cyan. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the side facing face wearing a red cap
Clear the black outlines and start breaking down the light blue mermaid tail
Send dark brown ants to clear the main body of the capybara
Collect the yellow key from the picture to unlock the yellow block in your tray
Launch a massive assault on the Hungry Door using your white blocks
Sweep the massive pink background and clear out the white clouds
Remove the final pieces of red hair and complete the board
Second-source check
Opening and finish confirmed separately
Opening: Clear the black outlines and start breaking down the light blue mermaid tail. Finish: Remove the final pieces of red hair and complete the board. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 784 paints Pizza with 248 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 130 tiles → cubes of 51, 45, 34
- Navy: 92 tiles → cubes of 36, 31, 25
- Brown: 23 tiles → cubes of 23
- Purple: 3 tiles → cubes of 3
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Brown 23
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Navy 36 cube.
- Send the Navy 31 cube.
- Send the Dark 51 cube. Only ~28 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 45 cube. Only ~24 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 3 cube.
- Send the Navy 25 cube. Only ~19 of its 25 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 34 cube. Only ~20 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 23 cube. Only ~20 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.