Colony Flow Level 2 Answer Key, Walkthrough & Solution
Level 2 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Quick answer
How to beat Colony Flow Level 2
Clear the heart from its pink point, work through the light-blue middle, and leave the enclosed yellow bow until last. The verified order is three Pink 37 blocks → Light Blue 37 and 38 → wait → the final Light Blue 37 → Yellow 8, 9, and 8.
Board overview
Read the heart from bottom to center
The picture is a large pink heart crossed by a light-blue band. A small yellow bow sits inside that band. The pink point faces the nest, making it the only productive opening; blue becomes useful after that point recedes, and yellow remains blocked until blue is nearly cleared.
This level deliberately fills all five waiting positions during the opening. That is not a jam while the three pink and two blue counters are all decreasing.
Step-by-step solution
Colony Flow Level 2 walkthrough
Follow the six stages in order. The checkpoints describe the visible change that must happen before the next tray selection is safe.
Open the point with all three pink blocks
Play: Move the three Pink 37 blocks into the waiting row.
Why now: The bottom point is the nearest exposed part of the heart. Clearing it gives the ants a route up both outer sides.
Checkpoint: The pink totals should be falling and the lower edge of the light-blue band should begin to open.
Fill the two remaining slots with blue
Play: Once blue is reachable, add Light Blue 37 and Light Blue 38.
Why now: The five-slot row is safe here because both active colors have reachable tiles: pink works around the outside while blue enters the middle.
Checkpoint: All five slots may be occupied, but every pink and blue counter must still be moving.
Wait for pink to return a slot
Play: Make no new selection until one Pink 37 block reaches zero.
Why now: There is no spare position yet, and the blocks already in play can continue clearing the heart without help.
Checkpoint: Continue only after a pink block disappears and leaves one waiting position empty.
Send the last blue block
Play: Use the remaining Light Blue 37 as soon as that position opens.
Why now: Finishing the blue band is what uncovers the small yellow shape at the center.
Checkpoint: Most of the blue middle should be gone and the yellow bow should have a direct route from below.
Remove the yellow bow
Play: Queue Yellow 8, Yellow 9, and Yellow 8 as the earlier blocks finish.
Why now: These blocks are short, but they are useful only after blue has stopped enclosing their target.
Checkpoint: Each yellow counter should start dropping immediately; if one stalls, wait for more blue tiles to clear.
Let the active colors complete the clear
Play: After the tray is empty, stop selecting and allow the remaining counters to run down.
Why now: Every block needed for the solution is already active, so another action cannot improve the route.
Checkpoint: The last pink, blue, and yellow tiles should disappear without using a booster.
Winning strategy
Judge the full row by movement
- Use all three Pink 37 blocks to open both outside routes.
- A full row is safe only while every active counter is falling.
- Wait for a finished pink block before adding the third blue block.
Avoid a restart
Common Level 2 mistakes
- Sending yellow while the bow is still enclosed by blue.
- Assuming five occupied slots means the opening has failed.
- Adding the final Blue 37 before a pink slot has actually reopened.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 2 paints Heart with 216 tiles across 3 colors, split into 18 cubes in the tray. You have 5 waiting slots and one nest hole.
- Pink: 100 tiles → cubes of 16, 15, 14, 13, 12, 10, 8, 7, 5
- Cyan: 100 tiles → cubes of 16, 16, 15, 15, 15, 12, 6, 5
- Yellow: 16 tiles → cubes of 16
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Pink 16 cube.
- Send the Pink 15 cube.
- Send the Pink 14 cube.
- Send the Pink 13 cube.
- Send the Cyan 16 cube.
- Send the Cyan 16 cube.
- Send the Cyan 15 cube.
- Send the Cyan 15 cube.
- Send the Pink 12 cube.
- Send the Pink 10 cube.
- Send the Pink 8 cube.
- Send the Cyan 12 cube.
- Send the Pink 7 cube.
- Send the Cyan 6 cube.
- Send the Pink 5 cube.
- Send the Cyan 5 cube.
- Send the Cyan 15 cube. Only ~10 of its 15 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 16 cube. Only ~10 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.