Colony Flow Level 299 Answer Key, Walkthrough & Solution
Level 299 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 299: skiing gingerbread figure on snowy ground
Opening move: Move the white blocks to clear the outer snow border. Final move: Finish the board by pulling the red blocks.
Board identity
skiing gingerbread figure on snowy ground
The recorded palette is white, orange, red, purple, blue, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the skiing gingerbread figure on snowy ground
Move the white blocks to clear the outer snow border
Collect the green key in the top left corner
Send the purple blocks to clear the snowy ground
Grab the blue key to unlock the pink blocks
Sweep the scattered dark blue sky background
Retrieve the yellow key from the bottom right corner
Consume the yellow and orange body tiles
Finish the board by pulling the red blocks
Second-source check
Opening and finish confirmed separately
Opening: Move the white blocks to clear the outer snow border. Finish: Finish the board by pulling the red blocks. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 299 paints Apple with 196 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Navy: 116 tiles → cubes of 51, 27, 19, 19
- Brown: 55 tiles → cubes of 28, 27
- Red: 16 tiles → cubes of 16
- Violet: 9 tiles → cubes of 9
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Violet 9
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Brown 28 cube.
- Send the Brown 27 cube. Only ~21 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 27 cube.
- Send the Navy 19 cube.
- Send the Navy 19 cube.
- Send the Navy 51 cube. Only ~22 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 16 cube. Only ~10 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Violet 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.