Colony Flow Level 387 Answer Key, Walkthrough & Solution
Level 387 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 387: curly-haired footballer in a pale blue kit
Opening move: Clear the red and green background pieces first. Final move: Remove the final scattered pieces to finish the board.
Board identity
curly-haired footballer in a pale blue kit
The recorded palette is black, cream, blue, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the curly-haired footballer in a pale blue kit
Clear the red and green background pieces first
Open the bottom orange and yellow body sections
Attack the black outline to unlock the inner details
Work on the peach colored beak and face details
Keep the pressure on the orange tiles to break the central box
Clear the newly revealed top section of the head
Remove the final scattered pieces to finish the board
Second-source check
Opening and finish confirmed separately
Opening: Clear the red and green background pieces first. Finish: Remove the final scattered pieces to finish the board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 387 paints Owl with 140 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Coral: 60 tiles โ cubes of 26, 20, 14
- Sand: 40 tiles โ cubes of 40
- Dark: 38 tiles โ cubes of 35, 3
- Orange: 2 tiles โ cubes of 2
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Orange 2
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 26 cube.
- Send the Coral 20 cube.
- Send the Dark 3 cube.
- Send the Dark 35 cube. Only ~16 of its 35 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 14 cube.
- Send the Orange 2 cube.
- Send the Sand 40 cube. Only ~18 of its 40 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.