Colony Flow Level 146 Answer Key, Walkthrough & Solution

Easy

Level 146 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 146: duck with blue sunglasses and sprout

Opening move: Open with the heavy orange shading and the light yellow background areas. Final move: Finish off the dark brown outline and the tiny sprout.

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Board identity

duck with blue sunglasses and sprout

The recorded palette is orange, light yellow, pink, brown, yellow, blue, green. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the duck with blue sunglasses and sprout

  1. Open with the heavy orange shading and the light yellow background areas

  2. Bring in the pink and brown blocks to open the lower left corner

  3. Attack the light pink shapes on the right side of the board

  4. Send the blue ants to dismantle the bright sunglasses

  5. Send the magenta block to wipe out the inner details

  6. Unleash the heavy yellow blocks on the main duck body

  7. Clear the remaining orange shading sections

  8. Finish off the dark brown outline and the tiny sprout

Second-source check

Opening and finish confirmed separately

Opening: Open with the heavy orange shading and the light yellow background areas. Finish: Finish off the dark brown outline and the tiny sprout. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 146 Screenshot
Colony Flow Level 146: duck with blue sunglasses and sprout reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 146 paints Ice Cream with 132 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cream: 54 tiles โ†’ cubes of 44, 10
  • Coral: 52 tiles โ†’ cubes of 44, 8
  • Indigo: 20 tiles โ†’ cubes of 20
  • Purple: 6 tiles โ†’ cubes of 6

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Cream 10

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cream 10 cube.
  2. Send the Coral 8 cube.
  3. Send the Cream 44 cube. Only ~18 of its 44 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Coral 44 cube. Only ~15 of its 44 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Indigo 20 cube. Only ~18 of its 20 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Purple 6 cube. Only ~5 of its 6 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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