Colony Flow Level 106 Answer Key, Walkthrough & Solution

Easy

Level 106 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 106: cat face on a yellow background

Opening move: Clear the yellow background layer. Final move: Let the colony finish the board.

yellowdark purplewhitetealpinkgreen

Board identity

cat face on a yellow background

The recorded palette is yellow, dark purple, white, teal, pink, green. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the cat face on a yellow background

  1. Clear the yellow background layer

  2. Feed dark purple blocks to break the outline

  3. Introduce teal to start the upper head

  4. Open the bottom white face

  5. Clear the pink paws and inner ears

  6. Feed the green block for the eyes

  7. Clear the remaining dark purple details

  8. Send the massive white block

  9. Drain the final teal blocks

  10. Let the colony finish the board

Second-source check

Opening and finish confirmed separately

Opening: Clear the yellow background layer. Finish: Let the colony finish the board. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 106 Screenshot
Colony Flow Level 106: cat face on a yellow background reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 106 paints Fish with 146 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Red: 84 tiles → cubes of 55, 29
  • Teal: 48 tiles → cubes of 48
  • Dark: 7 tiles → cubes of 7
  • Jade: 7 tiles → cubes of 7

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Red 55 cube. Only ~23 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Teal 48 cube. Only ~24 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Red 29 cube. Only ~14 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Dark 7 cube.
  5. Send the Jade 7 cube. Only ~6 of its 7 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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