Colony Flow Level 472 Answer Key, Walkthrough & Solution
Level 472 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 472: white cottage decorated with a pink tulip
Opening move: Open the left side by pulling light blue and white blocks. Final move: Remove the final dark blue and green pieces to finish.
Board identity
white cottage decorated with a pink tulip
The recorded palette is white, pink, green, red, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the white cottage decorated with a pink tulip
Open the left side by pulling light blue and white blocks
Send the colony to the dark blue roof and the red base
Clear the pink flower and the green leaves in the center
Expand the clear zone to the right side of the house
Open the Hungry Door to reveal the hidden face
Remove the final dark blue and green pieces to finish
Second-source check
Opening and finish confirmed separately
Opening: Open the left side by pulling light blue and white blocks. Finish: Remove the final dark blue and green pieces to finish. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 472 paints Tree with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Aqua: 115 tiles → cubes of 51, 44, 20
- Yellow: 26 tiles → cubes of 26
- Green: 22 tiles → cubes of 19, 3
- Cyan: 10 tiles → cubes of 10
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Yellow 26
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Aqua 20 cube.
- Send the Green 3 cube.
- Send the Aqua 51 cube. Only ~31 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 26 cube. Only ~22 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 44 cube. Only ~19 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 19 cube. Only ~16 of its 19 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 10 cube. Only ~9 of its 10 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.