Colony Flow Level 460 Answer Key, Walkthrough & Solution

Super Hard

Level 460 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 460: sunset mountains reflected in a lake

Opening move: Open the bottom boundary to let the ants access the main mountains. Final move: Remove the final scattered pieces to win the game.

yellowpinkredbrowncyanwhite

Board identity

sunset mountains reflected in a lake

The recorded palette is yellow, pink, red, brown, cyan, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the sunset mountains reflected in a lake

  1. Open the bottom boundary to let the ants access the main mountains

  2. Feed white tiles to the right door while attacking the left mountain

  3. Collect the yellow key from the left mountain side

  4. Break through the right mountain to grab the blue key

  5. Finish feeding the left hungry door to open the center space

  6. Clear the yellow sunset and right mountain peaks

  7. Satisfy the right hungry door and clear the blue sky

  8. Remove the final scattered pieces to win the game

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom boundary to let the ants access the main mountains. Finish: Remove the final scattered pieces to win the game. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 460 Screenshot
Colony Flow Level 460: sunset mountains reflected in a lake reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 460 paints Sun with 484 tiles across 4 colors, split into 16 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Purple: 360 tiles → cubes of 52, 49, 46, 34, 32, 31, 27, 26, 21, 21, 21
  • Indigo: 70 tiles → cubes of 49, 21
  • White: 48 tiles → cubes of 31, 17
  • Brown: 6 tiles → cubes of 6

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Brown 6, Indigo 21

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Purple 52 cube.
  2. Send the Purple 49 cube.
  3. Send the Purple 46 cube.
  4. Send the Purple 34 cube.
  5. Send the Purple 32 cube.
  6. Send the White 31 cube.
  7. Send the Purple 31 cube.
  8. Send the Purple 27 cube.
  9. Send the Purple 26 cube.
  10. Send the Purple 21 cube.
  11. Send the Purple 21 cube.
  12. Send the Indigo 21 cube.
  13. Send the Indigo 49 cube. Only ~21 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Brown 6 cube.
  15. Send the Purple 21 cube. Only ~19 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  16. Send the White 17 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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