Colony Flow Level 335 Answer Key, Walkthrough & Solution

Easy

Level 335 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 335: brown horse-headed figure in a blue shirt

Opening move: Clear the dark purple pants to open the bottom of the picture. Final move: Clear the rest of the head and the final background tiles to win the level.

brownbluegreenblackwhite

Board identity

brown horse-headed figure in a blue shirt

The recorded palette is brown, blue, green, black, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the brown horse-headed figure in a blue shirt

  1. Clear the dark purple pants to open the bottom of the picture

  2. Clear the lower green background areas and the black outlines

  3. Work through the light blue shirt to reach the cyan key

  4. Queue the unlocked blocks to finish the shirt and start the brown head

  5. Clear the dark grey snout and carve a path up to the yellow key

  6. Collect the yellow key to unlock the remaining green background blocks

  7. Clear the rest of the head and the final background tiles to win the level

Second-source check

Opening and finish confirmed separately

Opening: Clear the dark purple pants to open the bottom of the picture. Finish: Clear the rest of the head and the final background tiles to win the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 335 Screenshot
Colony Flow Level 335: brown horse-headed figure in a blue shirt reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 335 paints Flower with 124 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Violet: 69 tiles โ†’ cubes of 28, 24, 17
  • Lime: 21 tiles โ†’ cubes of 21
  • Magenta: 20 tiles โ†’ cubes of 20
  • Dark: 14 tiles โ†’ cubes of 14

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Magenta 20

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Violet 28 cube.
  2. Send the Violet 17 cube.
  3. Send the Magenta 20 cube. Only ~18 of its 20 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Violet 24 cube. Only ~18 of its 24 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Dark 14 cube.
  6. Send the Lime 21 cube. Only ~12 of its 21 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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