Colony Flow Level 486 Answer Key, Walkthrough & Solution

Easy

Level 486 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 486: green frog face with round pink cheeks

Opening move: Clear the lowest edge tiles to open the board entry point. Final move: Finish off the remaining top of the frog head.

greenyellowpinkblackwhite

Board identity

green frog face with round pink cheeks

The recorded palette is green, yellow, pink, black, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the green frog face with round pink cheeks

  1. Clear the lowest edge tiles to open the board entry point

  2. Hollow out the yellow belly and the lower frog legs

  3. Strip away the sides and the bright pink cheeks

  4. Push through the green face directly toward the yellow key

  5. Collect the yellow key to unlock your frozen tray block

  6. Clear the massive dark purple eyes from the frog face

  7. Consume the final white background tiles in the top corners

  8. Finish off the remaining top of the frog head

Second-source check

Opening and finish confirmed separately

Opening: Clear the lowest edge tiles to open the board entry point. Finish: Finish off the remaining top of the frog head. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 486 Screenshot
Colony Flow Level 486: green frog face with round pink cheeks reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 486 paints Owl with 140 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Brown: 60 tiles โ†’ cubes of 53, 7
  • Purple: 40 tiles โ†’ cubes of 21, 19
  • Cream: 38 tiles โ†’ cubes of 27, 11
  • Green: 2 tiles โ†’ cubes of 2

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Green 2

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Brown 7 cube.
  2. Send the Cream 11 cube.
  3. Send the Brown 53 cube. Only ~26 of its 53 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Purple 19 cube. Only ~14 of its 19 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Cream 27 cube. Only ~16 of its 27 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Green 2 cube.
  7. Send the Purple 21 cube. Only ~15 of its 21 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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