Colony Flow Level 560 Answer Key, Walkthrough & Solution
Level 560 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 560: round orange pufferfish with white fin patches
Opening move: Clear the outer light blue background to create opening paths. Final move: Manage the final countdown in the waiting slots.
Board identity
round orange pufferfish with white fin patches
The recorded palette is orange, white, red, black, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the round orange pufferfish with white fin patches
Clear the outer light blue background to create opening paths
Attack the bottom brown outline of the fish
Begin eating the yellow body
Clear the white eyes and orange fins
Collect the keys to unlock tray blocks
Clear the pink details and the top outline
Empty the giant yellow and orange blocks
Sweep up the final light blue corners
Manage the final countdown in the waiting slots
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer light blue background to create opening paths. Finish: Manage the final countdown in the waiting slots. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 560 paints Shroom House with 173 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Forest: 84 tiles → cubes of 47, 37
- Brown: 47 tiles → cubes of 47
- Cyan: 24 tiles → cubes of 24
- Blue: 18 tiles → cubes of 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Forest 47 cube. Only ~28 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 37 cube. Only ~17 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 47 cube. Only ~21 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 24 cube. Only ~16 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.