Colony Flow Level 560 Answer Key, Walkthrough & Solution

Super Hard

Level 560 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 560: round orange pufferfish with white fin patches

Opening move: Clear the outer light blue background to create opening paths. Final move: Manage the final countdown in the waiting slots.

orangewhiteredblackblue

Board identity

round orange pufferfish with white fin patches

The recorded palette is orange, white, red, black, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the round orange pufferfish with white fin patches

  1. Clear the outer light blue background to create opening paths

  2. Attack the bottom brown outline of the fish

  3. Begin eating the yellow body

  4. Clear the white eyes and orange fins

  5. Collect the keys to unlock tray blocks

  6. Clear the pink details and the top outline

  7. Empty the giant yellow and orange blocks

  8. Sweep up the final light blue corners

  9. Manage the final countdown in the waiting slots

Second-source check

Opening and finish confirmed separately

Opening: Clear the outer light blue background to create opening paths. Finish: Manage the final countdown in the waiting slots. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 560 Screenshot
Colony Flow Level 560: round orange pufferfish with white fin patches reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 560 paints Shroom House with 173 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Forest: 84 tiles → cubes of 47, 37
  • Brown: 47 tiles → cubes of 47
  • Cyan: 24 tiles → cubes of 24
  • Blue: 18 tiles → cubes of 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Forest 47 cube. Only ~28 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Forest 37 cube. Only ~17 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Brown 47 cube. Only ~21 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Cyan 24 cube. Only ~16 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Blue 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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