Colony Flow Level 435 Answer Key, Walkthrough & Solution

Easy

Level 435 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 435: blue-clad shepherd standing beside a white sheep

Opening move: You must start feeding the Hungry Door and opening the night sky. Final move: Finish the remaining night sky to complete the final picture.

bluewhitebrownyellowblack

Board identity

blue-clad shepherd standing beside a white sheep

The recorded palette is blue, white, brown, yellow, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the blue-clad shepherd standing beside a white sheep

  1. You must start feeding the Hungry Door and opening the night sky

  2. You need to manage the Connected Boxes and reveal the Hidden Box

  3. Clear the door completely and rush the white moon area

  4. Clear the thick witch hair and the scattered yellow stars

  5. Tackle the massive dark blue dress and the wooden fence

  6. Finish the remaining night sky to complete the final picture

Second-source check

Opening and finish confirmed separately

Opening: You must start feeding the Hungry Door and opening the night sky. Finish: Finish the remaining night sky to complete the final picture. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 435 Screenshot
Colony Flow Level 435: blue-clad shepherd standing beside a white sheep reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 435 paints Rocket with 141 tiles across 5 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Lime: 52 tiles โ†’ cubes of 52
  • Dark: 34 tiles โ†’ cubes of 31, 3
  • Orange: 28 tiles โ†’ cubes of 28
  • Cyan: 18 tiles โ†’ cubes of 18
  • Brown: 9 tiles โ†’ cubes of 9

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Cyan 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 3 cube.
  2. Send the Lime 52 cube. Only ~18 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Dark 31 cube. Only ~22 of its 31 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Orange 28 cube. Only ~14 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Cyan 18 cube. Only ~10 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Brown 9 cube. Only ~8 of its 9 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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