Colony Flow Level 435 Answer Key, Walkthrough & Solution
Level 435 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 435: blue-clad shepherd standing beside a white sheep
Opening move: You must start feeding the Hungry Door and opening the night sky. Final move: Finish the remaining night sky to complete the final picture.
Board identity
blue-clad shepherd standing beside a white sheep
The recorded palette is blue, white, brown, yellow, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the blue-clad shepherd standing beside a white sheep
You must start feeding the Hungry Door and opening the night sky
You need to manage the Connected Boxes and reveal the Hidden Box
Clear the door completely and rush the white moon area
Clear the thick witch hair and the scattered yellow stars
Tackle the massive dark blue dress and the wooden fence
Finish the remaining night sky to complete the final picture
Second-source check
Opening and finish confirmed separately
Opening: You must start feeding the Hungry Door and opening the night sky. Finish: Finish the remaining night sky to complete the final picture. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 435 paints Rocket with 141 tiles across 5 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Lime: 52 tiles โ cubes of 52
- Dark: 34 tiles โ cubes of 31, 3
- Orange: 28 tiles โ cubes of 28
- Cyan: 18 tiles โ cubes of 18
- Brown: 9 tiles โ cubes of 9
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Cyan 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 3 cube.
- Send the Lime 52 cube. Only ~18 of its 52 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 31 cube. Only ~22 of its 31 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 28 cube. Only ~14 of its 28 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 18 cube. Only ~10 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 9 cube. Only ~8 of its 9 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.