Colony Flow Level 326 Answer Key, Walkthrough & Solution
Level 326 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 326: red football crest with a golden cannon
Opening move: Open the bottom yellow border and start the left side white background. Final move: Clear the red text and finish the board.
Board identity
red football crest with a golden cannon
The recorded palette is red, gold, white, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red football crest with a golden cannon
Open the bottom yellow border and start the left side white background
Collect the green key and start feeding the blue Hungry Door
Push up the right side to reach the blue key
Grab the blue key to unlock the final blue blocks
Finish the Hungry Door to reveal the yellow cannon
Clear the red text and finish the board
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom yellow border and start the left side white background. Finish: Clear the red text and finish the board. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 326 paints Turtle with 117 tiles across 4 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 52 tiles โ cubes of 52
- Sand: 28 tiles โ cubes of 28
- Lime: 19 tiles โ cubes of 19
- Aqua: 18 tiles โ cubes of 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 52 cube. Only ~21 of its 52 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 19 cube. Only ~15 of its 19 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 28 cube. Only ~14 of its 28 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 18 cube. Only ~12 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.