Colony Flow Level 324 Answer Key, Walkthrough & Solution
Level 324 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 324: green alien DJ inside a glass saucer
Opening move: Open the left side of the space background. Final move: Clear the pink abduction beam.
Board identity
green alien DJ inside a glass saucer
The recorded palette is green, blue, purple, pink, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green alien DJ inside a glass saucer
Open the left side of the space background
Clear the top left corner around the planet
Remove the light purple planet
Clear the right side of the space background
Open the top of the white space helmet and collect the red key
Clear the antenna and collect the yellow key
Clear the green alien in the cockpit
Clear the yellow stars from the night sky
Finish the dark purple space background
Clear the pink spaceship base and hull accents
Dismantle the blue spaceship hull
Clear the pink abduction beam
Second-source check
Opening and finish confirmed separately
Opening: Open the left side of the space background. Finish: Clear the pink abduction beam. Its 12board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 324 paints Robot with 182 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- White: 72 tiles → cubes of 43, 26, 3
- Blue: 70 tiles → cubes of 35, 30, 5
- Purple: 22 tiles → cubes of 22
- Aqua: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
White 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the White 26 cube.
- Send the Blue 5 cube.
- Send the White 3 cube.
- Send the White 43 cube. Only ~23 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 35 cube. Only ~25 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 30 cube. Only ~25 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 22 cube. Only ~14 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.