Colony Flow Level 790 Answer Key, Walkthrough & Solution
Level 790 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 790: pink sewing machine with a rainbow thread spool
Opening move: You pull the pink blocks first to reduce the count on the Hungry Door. Final move: You clean up the final scattered food tiles to win the level.
Board identity
pink sewing machine with a rainbow thread spool
The recorded palette is pink, purple, cyan, yellow, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the pink sewing machine with a rainbow thread spool
You pull the pink blocks first to reduce the count on the Hungry Door
You manage the connected boxes while clearing purple and white tiles
You deploy the teal blocks to clear the outer edges of the picture
You collect the key from the board to open the locked tray block
You clean up the final scattered food tiles to win the level
Second-source check
Opening and finish confirmed separately
Opening: You pull the pink blocks first to reduce the count on the Hungry Door. Finish: You clean up the final scattered food tiles to win the level. Its 5board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 790 paints Sun with 484 tiles across 4 colors, split into 17 cubes in the tray. You have 5 waiting slots and two nest holes.
- Pink: 360 tiles → cubes of 49, 42, 37, 37, 35, 33, 31, 30, 29, 24, 13
- Indigo: 70 tiles → cubes of 45, 22, 3
- Forest: 48 tiles → cubes of 24, 24
- Aqua: 6 tiles → cubes of 6
⚠️ 3 hidden “?” cubes in the tray.
Spoiler: what they hide
Indigo 22, Aqua 6, Indigo 3
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Pink 49 cube.
- Send the Pink 42 cube.
- Send the Pink 37 cube.
- Send the Pink 37 cube.
- Send the Pink 35 cube.
- Send the Pink 33 cube.
- Send the Pink 31 cube.
- Send the Pink 30 cube.
- Send the Pink 29 cube.
- Send the Forest 24 cube.
- Send the Pink 13 cube.
- Send the Indigo 3 cube.
- Send the Indigo 45 cube. Only ~21 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 24 cube. Only ~21 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 24 cube. Only ~22 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 22 cube. Only ~12 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 6 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.