Colony Flow Level 29 Answer Key, Walkthrough & Solution
Level 29 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 29: blue creature wearing a pumpkin
Opening move: Clear the bottom dark blue outline and start the white belly. Final move: Finish the top green border and the remaining body tiles.
Board identity
blue creature wearing a pumpkin
The recorded palette is dark blue, white, green, pink, light blue, orange, brown, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the blue creature wearing a pumpkin
Clear the bottom dark blue outline and start the white belly
Activate the green ants to travel up the side borders
Remove the pink feet to unlock the main body
Next, clearing the white belly and the dark blue outline
Uncover the hidden boxes in the bottom of the tray
Flood the main body with light blue ants
Clear the orange and brown tiles on the pumpkin
Finish the top green border and the remaining body tiles
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom dark blue outline and start the white belly. Finish: Finish the top green border and the remaining body tiles. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 29 paints Turtle with 78 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Violet: 32 tiles โ cubes of 18, 14
- Cyan: 18 tiles โ cubes of 18
- Cream: 16 tiles โ cubes of 9, 7
- Forest: 12 tiles โ cubes of 9, 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Violet 14 cube.
- Send the Cream 9 cube.
- Send the Forest 9 cube.
- Send the Cream 7 cube.
- Send the Forest 3 cube.
- Send the Violet 18 cube. Only ~16 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 18 cube. Only ~12 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.