Colony Flow Level 269 Answer Key, Walkthrough & Solution
Level 269 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 269: goldfish swimming inside a tied plastic bag
Opening move: Send the initial white blocks to attack the massive bag outline. Final move: Clear the final remaining tiles to finish the level.
Board identity
goldfish swimming inside a tied plastic bag
The recorded palette is blue, green, yellow, brown, red. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the goldfish swimming inside a tied plastic bag
Send the initial white blocks to attack the massive bag outline
Send the dark red blocks to clear the top and bottom bag trim
Send in the dark green blocks to eliminate the bottom weeds
Activate the connected light blue boxes for the bag water
Move more white blocks to clear the interior plastic bag tiles
Clear the yellow goldfish tiles to clear the center
Unlock the dark purple knot at the top of the bag
Clear the final remaining tiles to finish the level
Second-source check
Opening and finish confirmed separately
Opening: Send the initial white blocks to attack the massive bag outline. Finish: Clear the final remaining tiles to finish the level. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 269 paints Flower with 124 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Lime: 69 tiles โ cubes of 50, 19
- Purple: 21 tiles โ cubes of 21
- Red: 20 tiles โ cubes of 20
- Brown: 14 tiles โ cubes of 14
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Lime 19 cube.
- Send the Lime 50 cube. Only ~25 of its 50 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 14 cube.
- Send the Red 20 cube.
- Send the Purple 21 cube. Only ~12 of its 21 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.