Colony Flow Level 700 Answer Key, Walkthrough & Solution

Super Hard

Level 700 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 700: dark masked face on a red square

Opening move: Choose the initial red and dark grey blocks to start opening the bottom edges. Final move: Clear the remaining dark grey cowl to finish the level.

redpurpleyellowcyanbrownwhite

Board identity

dark masked face on a red square

The recorded palette is red, purple, yellow, cyan, brown, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the dark masked face on a red square

  1. Choose the initial red and dark grey blocks to start opening the bottom edges

  2. Feed the light blue blocks into the tray to clear the chest symbol

  3. Queue yellow and orange blocks to carve out the face section

  4. Keep chipping away at the red background and brown buildings

  5. Send white blocks to clear the eyes and finish the yellow face

  6. Empty the final red blocks to completely remove the background

  7. Clear the remaining dark grey cowl to finish the level

Second-source check

Opening and finish confirmed separately

Opening: Choose the initial red and dark grey blocks to start opening the bottom edges. Finish: Clear the remaining dark grey cowl to finish the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 700 Screenshot
Colony Flow Level 700: dark masked face on a red square reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 700 paints Fish with 146 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Green: 84 tiles โ†’ cubes of 45, 39
  • White: 48 tiles โ†’ cubes of 29, 19
  • Aqua: 7 tiles โ†’ cubes of 7
  • Cyan: 7 tiles โ†’ cubes of 7

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Cyan 7

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Green 39 cube. Only ~23 of its 39 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the White 19 cube.
  3. Send the White 29 cube. Only ~17 of its 29 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Green 45 cube. Only ~19 of its 45 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Aqua 7 cube.
  6. Send the Cyan 7 cube. Only ~6 of its 7 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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