Colony Flow Level 514 Answer Key, Walkthrough & Solution

Hard

Level 514 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 514: orange fox carrying a white duck on its head

Opening move: clear the huge light blue background to feed the hungry door. Final move: Remove the final scattered tiles to finish.

light blueorangewhitebrownyellowdark blue

Board identity

orange fox carrying a white duck on its head

The recorded palette is light blue, orange, white, brown, yellow, dark blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the orange fox carrying a white duck on its head

  1. clear the huge light blue background to feed the hungry door

  2. Move the connected light blue blocks safely

  3. pop the hungry door to expose the orange fox tiles

  4. send out the orange ants to clear the fox head and ears

  5. reveal the hidden boxes and match the yellow tiles

  6. Send the large white blocks to clear the duck body

  7. clear the dark blue details on the cap

  8. send the dark red ants to eat the base of the fox

  9. Remove the final scattered tiles to finish

Second-source check

Opening and finish confirmed separately

Opening: clear the huge light blue background to feed the hungry door. Finish: Remove the final scattered tiles to finish. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 514 Screenshot
Colony Flow Level 514: orange fox carrying a white duck on its head reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 514 paints Cupcake with 120 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Magenta: 55 tiles โ†’ cubes of 29, 26
  • Blue: 38 tiles โ†’ cubes of 38
  • Yellow: 15 tiles โ†’ cubes of 15
  • Teal: 12 tiles โ†’ cubes of 12

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Magenta 29 cube. Only ~13 of its 29 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Blue 38 cube. Only ~16 of its 38 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Magenta 26 cube. Only ~18 of its 26 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Yellow 15 cube.
  5. Send the Teal 12 cube. Only ~8 of its 12 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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