Colony Flow Level 877 Answer Key, Walkthrough & Solution

Hard

Level 877 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 877: the board shown in the Level 877 video

Opening move: Clear the outer light green boundary frame. Final move: Remove the tan face and brown hair outlines.

Board identity

the board shown in the Level 877 video

Use the Level 877 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 877 video

  1. Verified move 1

    Clear the outer light green boundary frame

  2. Verified move 2

    Remove the orange ground and purple shoes

  3. Verified move 3

    Clear the green background diamond clusters

  4. Verified move 4

    Collect the yellow keys to unlock the tray

  5. Verified move 5

    Expose and resolve the first hidden box

  6. Verified move 6

    Tackle the dark red shirt and dark blue pants

  7. Verified move 7

    Dismantle the light blue and dark blue hat

  8. Verified move 8

    Work through the second hidden box and remaining background

  9. Verified move 9

    Remove the tan face and brown hair outlines

Sources reviewed: primary level guide.

Colony Flow Level 877 Screenshot
Colony Flow Level 877: the board shown in the Level 877 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 877 paints Cupcake with 120 tiles across 4 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cyan: 55 tiles โ†’ cubes of 55
  • Magenta: 38 tiles โ†’ cubes of 38
  • Cream: 15 tiles โ†’ cubes of 15
  • Yellow: 12 tiles โ†’ cubes of 12

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cyan 55 cube. Only ~13 of its 55 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Cream 15 cube.
  3. Send the Magenta 38 cube. Only ~22 of its 38 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Yellow 12 cube. Only ~8 of its 12 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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