Colony Flow Level 1017 Answer Key, Walkthrough & Solution
Level 1017 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1017: the board shown in the Level 1017 video
Opening move: Clear the bottom red background tiles to expose the cat paws. Final move: Remove the final stray pixels to complete the board.
Board identity
the board shown in the Level 1017 video
Use the Level 1017 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1017 video
Verified move 1
Clear the bottom red background tiles to expose the cat paws
Verified move 2
Bring out the pink and cyan blocks as new paths open up
Verified move 3
Manage your first set of connected boxes very carefully
Verified move 4
Attack the dark purple details and the white body
Verified move 5
Work through the massive three piece connected chain in the tray
Verified move 6
Clear the upper white cat face and the remaining dark purple blocks
Verified move 7
Push through the thick cyan aura around the top of the cat
Verified move 8
Execute a long chain pull to clear the upper right side
Verified move 9
Clear the final connected chain for the left corner
Verified move 10
Remove the final stray pixels to complete the board
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1017 paints Robot with 182 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Cyan: 72 tiles → cubes of 31, 26, 15
- Black: 70 tiles → cubes of 29, 24, 17
- Dark: 22 tiles → cubes of 22
- Orange: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Cyan 15
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cyan 31 cube.
- Send the Black 17 cube.
- Send the Cyan 15 cube.
- Send the Black 29 cube. Only ~18 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 26 cube. Only ~17 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 24 cube. Only ~20 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 22 cube. Only ~14 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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