Colony Flow Level 1017 Answer Key, Walkthrough & Solution

Hard

Level 1017 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1017: the board shown in the Level 1017 video

Opening move: Clear the bottom red background tiles to expose the cat paws. Final move: Remove the final stray pixels to complete the board.

Board identity

the board shown in the Level 1017 video

Use the Level 1017 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1017 video

  1. Verified move 1

    Clear the bottom red background tiles to expose the cat paws

  2. Verified move 2

    Bring out the pink and cyan blocks as new paths open up

  3. Verified move 3

    Manage your first set of connected boxes very carefully

  4. Verified move 4

    Attack the dark purple details and the white body

  5. Verified move 5

    Work through the massive three piece connected chain in the tray

  6. Verified move 6

    Clear the upper white cat face and the remaining dark purple blocks

  7. Verified move 7

    Push through the thick cyan aura around the top of the cat

  8. Verified move 8

    Execute a long chain pull to clear the upper right side

  9. Verified move 9

    Clear the final connected chain for the left corner

  10. Verified move 10

    Remove the final stray pixels to complete the board

Sources reviewed: primary level guide.

Colony Flow Level 1017 Screenshot
Colony Flow Level 1017: the board shown in the Level 1017 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1017 paints Robot with 182 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cyan: 72 tiles → cubes of 31, 26, 15
  • Black: 70 tiles → cubes of 29, 24, 17
  • Dark: 22 tiles → cubes of 22
  • Orange: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Cyan 15

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cyan 31 cube.
  2. Send the Black 17 cube.
  3. Send the Cyan 15 cube.
  4. Send the Black 29 cube. Only ~18 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Cyan 26 cube. Only ~17 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Black 24 cube. Only ~20 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Dark 22 cube. Only ~14 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Orange 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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