Colony Flow Level 499 Answer Key, Walkthrough & Solution

Easy

Level 499 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 499: white goose wearing a red and blue cap

Opening move: Open the bottom space around the nest. Final move: Sweep the remaining green background.

whiteredblueyellowblackgreen

Board identity

white goose wearing a red and blue cap

The recorded palette is white, red, blue, yellow, black, green. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the white goose wearing a red and blue cap

  1. Open the bottom space around the nest

  2. Clear the right side chocolate block

  3. Whittle down the massive beak chocolate

  4. Clear the bottom green background tiles

  5. Eat the white belly feathers

  6. Remove the orange feet and tail details

  7. Shatter the last pieces of beak chocolate

  8. Dissolve the thick black outline

  9. Erase the red and blue baseball cap

  10. Sweep the remaining green background

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom space around the nest. Finish: Sweep the remaining green background. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 499 Screenshot
Colony Flow Level 499: white goose wearing a red and blue cap reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 499 paints Castle with 355 tiles across 6 colors, split into 13 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Dark: 125 tiles → cubes of 50, 38, 37
  • Sand: 90 tiles → cubes of 48, 33, 9
  • Jade: 54 tiles → cubes of 38, 16
  • White: 38 tiles → cubes of 32, 6
  • Purple: 36 tiles → cubes of 29, 7
  • Indigo: 12 tiles → cubes of 12

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Purple 29, Purple 7

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Sand 9 cube.
  2. Send the Purple 7 cube.
  3. Send the Sand 48 cube. Only ~22 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Purple 29 cube. Only ~18 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the White 6 cube.
  6. Send the Dark 38 cube. Only ~14 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Dark 37 cube. Only ~17 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Jade 16 cube.
  9. Send the Jade 38 cube. Only ~29 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Dark 50 cube. Only ~18 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the White 32 cube. Only ~19 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Sand 33 cube. Only ~23 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Indigo 12 cube. Only ~10 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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