Colony Flow Level 188 Answer Key, Walkthrough & Solution

Easy

Level 188 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 188: orange cat sleeping atop a round red caravan

Opening move: Route your ants around the locked center door to start clearing the outer dome. Final move: Feed the orange cat to the colony and finish the level completely.

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Board identity

orange cat sleeping atop a round red caravan

The recorded palette is orange, red, yellow, blue, brown. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the orange cat sleeping atop a round red caravan

  1. Route your ants around the locked center door to start clearing the outer dome

  2. Introduce light blue blocks to strip away the background and force the door open

  3. Flood the open center path to hollow out the solid yellow square

  4. Send the heavy connected red boxes to demolish the protective dome

  5. Clear the inner brown tiles and sweep the remaining light blue sky

  6. Feed the orange cat to the colony and finish the level completely

Second-source check

Opening and finish confirmed separately

Opening: Route your ants around the locked center door to start clearing the outer dome. Finish: Feed the orange cat to the colony and finish the level completely. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 188 Screenshot
Colony Flow Level 188: orange cat sleeping atop a round red caravan reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 188 paints Cactus with 106 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Dark: 56 tiles โ†’ cubes of 30, 26
  • Black: 24 tiles โ†’ cubes of 24
  • Yellow: 18 tiles โ†’ cubes of 18
  • Indigo: 8 tiles โ†’ cubes of 8

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 30 cube.
  2. Send the Dark 26 cube. Only ~20 of its 26 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Black 24 cube. Only ~12 of its 24 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Yellow 18 cube.
  5. Send the Indigo 8 cube. Only ~6 of its 8 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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