Colony Flow Level 188 Answer Key, Walkthrough & Solution
Level 188 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 188: orange cat sleeping atop a round red caravan
Opening move: Route your ants around the locked center door to start clearing the outer dome. Final move: Feed the orange cat to the colony and finish the level completely.
Board identity
orange cat sleeping atop a round red caravan
The recorded palette is orange, red, yellow, blue, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange cat sleeping atop a round red caravan
Route your ants around the locked center door to start clearing the outer dome
Introduce light blue blocks to strip away the background and force the door open
Flood the open center path to hollow out the solid yellow square
Send the heavy connected red boxes to demolish the protective dome
Clear the inner brown tiles and sweep the remaining light blue sky
Feed the orange cat to the colony and finish the level completely
Second-source check
Opening and finish confirmed separately
Opening: Route your ants around the locked center door to start clearing the outer dome. Finish: Feed the orange cat to the colony and finish the level completely. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 188 paints Cactus with 106 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 56 tiles โ cubes of 30, 26
- Black: 24 tiles โ cubes of 24
- Yellow: 18 tiles โ cubes of 18
- Indigo: 8 tiles โ cubes of 8
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 30 cube.
- Send the Dark 26 cube. Only ~20 of its 26 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 24 cube. Only ~12 of its 24 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 18 cube.
- Send the Indigo 8 cube. Only ~6 of its 8 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.