Colony Flow Level 19 Answer Key, Walkthrough & Solution
Level 19 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 19: red bird with a yellow beak
Opening move: Open the bottom of the board by pulling white and black blocks. Final move: Clear the last few pixels to win the level.
Board identity
red bird with a yellow beak
The recorded palette is white, black, red, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red bird with a yellow beak
Open the bottom of the board by pulling white and black blocks
Move the first red block to expose the hidden boxes
Clear the beak using the connected yellow blocks
Maintain progress on the massive red area to prevent jams
Finish the white belly and clear the remaining black borders
Grind down the final top section of the picture
Clear the last few pixels to win the level
Recorded block values
Numbers confirmed for Level 19
- Open with the white 15 and black 15 blocks from the top row.
- Select the first red 15 block through the opening.
- Move the connected yellow 10 and 8 pair after the right-side route opens.
- Replace the finished red block with red 20 and later red capacity.
- Queue later white 15 and black 15 blocks as soon as their lower fragments are exposed.
- Select black 18 and red 18, then wait for their longer travel paths.
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom of the board by pulling white and black blocks. Finish: Clear the last few pixels to win the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 19 paints Puzzle with 162 tiles across 4 colors, split into 11 cubes in the tray. You have 5 waiting slots and two nest holes.
- Magenta: 54 tiles → cubes of 24, 22, 8
- Yellow: 51 tiles → cubes of 17, 15, 14, 5
- Violet: 38 tiles → cubes of 28, 10
- Sand: 19 tiles → cubes of 16, 3
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Sand 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Magenta 24 cube.
- Send the Magenta 22 cube.
- Send the Yellow 17 cube.
- Send the Yellow 15 cube.
- Send the Violet 10 cube.
- Send the Yellow 5 cube.
- Send the Sand 3 cube.
- Send the Violet 28 cube. Only ~19 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 16 cube. Only ~12 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 14 cube. Only ~11 of its 14 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 8 cube. Only ~7 of its 8 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.